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Physics engines for dummies | Paul's blog@Wildbunny

·102 words·1 min·
Diego Zamboni
Author
Diego Zamboni

This time i’m going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers who have a basic grasp of maths and geometry but would like to step into the world of simulation.

It is my hope that if, at the beginning of this article, you are able to code the physics behind the 1972 game Pong, by the end of the article you will be equally happy writing your own constraints to use in your own physics solver!

Very nice introduction to programming physics engines.

The log: The lifeblood of your data pipeline - O'Reilly Radar

·75 words·1 min
via http://radar.oreilly.com/2015/04/the-log-the-lifeblood-of-your-data-pipeline.html Interesting article. I hadn’t heard of Fluentd, looks useful. The old paradigm — machines to humans, and the new — machines to machines. Image courtesy of Kiyoto Tamura. Over the last decade, the primary consumer of log data shifted from humans to machines. Software engineers still read logs, especially when their software behaves in an unexpected manner. However, in terms of “bytes processed,” humans account for a tiny fraction of the total consumption.

Whisky - Matt Gemmell

·51 words·1 min
via http://mattgemmell.com/whisky/ Nice essay.But then, finally, with one last branch hacked from your way, you set eyes upon it, and stand there. Silent and still. Perhaps you raise a hand, feeling time-worn stone beneath your fingertips. A dream, finally made solid. You’ve come so far, and now, at last, you’re here.